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Subject: auto sequencing

Date: Jul 26 07:44
User: anicca
Message:
It may have been addressed somewhen else, but is there any way to "stop" the auto sequencing of the game? I just had to give one up because "the game" took more on auto than i wanted it to take. I knew what i wanted to do, but with that one click, i had no control...and there went one too many. Darn.
Thanks, Anicca

Date: Jul 26 14:56
User: anicca
Message:
Never mind.

I figured out a loophole fer meself.

Date: Jul 26 15:35
User: Denny
Message:
It never puts up too many. The logic for that has been around for almost 20 years so I'm pretty confident it's OK. If you think it put up something you still need, it's probably *you* that's confused. :-)

Date: Jul 26 16:11
User: anicca
Message:
Thanks Denny. (but it really did)

Date: Jul 26 16:27
User: ElGuapo
Message:
I don't think anicca's claiming it violated the rules of the game. Just that sometimes you want the auto move to take fewer cards than it *can* take. The solution in most variants is to put a card up in the freecell and then move that card to an open column before you do the supermove.

Date: Jul 26 17:08
User: Denny
Message:
Give me one case where that's really necessary. By definition a card is moved up only when it's absolutely not needed for play on the board.

Date: Jul 27 10:31
User: ElGuapo
Message:
Oh I see where you're coming from. I can't speak for anicca, but I was only talking about the number of cards that move from column to column in a supermove. (Deliberately moving fewer cards is what we refer to around here as a Sprock maneuver.) Moving cards to the home cells is another subject entirely, and I agree that never causes issues.

Date: Jul 27 14:56
User: joeygray
Message:
Or to be more exact, the number of cards moved to an empty column in a supermove. (Cause naturally, there's no choice in supermoves to a non-empty column.) The supermover always moves the max number of cards, and once in a while you don't want that. it ALSO somestimes puts DIFFERENT cards to the destination column than the ones it took off (it feels free to use the matching card from the matching color suit sometimes) and that is not wanted at times. If it so happens that the bottom-most card moved is in sequence with the next card not moved, then of course you can reverse it. But sometimes it isn't, and that can definitely lose for ya. As annica said, you can construct your own sub-max supermove if you see the badness coming, but if you slip up, oops. And knowing when the supermover is gonna switch suits on you is tricky.

Date: Jul 27 16:14
User: Denny
Message:
I'll agree on the supermove stuff. I thought by "auto-sequencing" she was talking about the auto-move-to-aces thing.

I few years ago I had a quick go at modifying the supermove behavior, specifically to make it always move the max # of cards. Right now there are certain cases where you actually need to know you can move more cards and step it thru some intermediate stages. But after I messed with it a bit and made it a lot worse I eventually decided it ain't broken.

Denny

Date: Jul 29 14:32
User: free@last
Message:
I play a lot of 12x1 and I was thinking, if there are 13 cards (or less) left on the board, why not auto-finish? (Generically, if # of cards <= columns + freecells). But perhaps that leads to a slippery slope...

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